1. Hm…in my current WIP, those that are actually born in the factions don’t get paid regular wages, but they do train regularly since they want to be able to defend themselves if they’re invaded. Day to day, they can usually hunt and forage for food, so they aren’t as worried about that. Sometimes people come from overseas to fight for a faction, though, and to some degree those soldiers get paid if they are there on a temporary basis. Usually, this is in terms of them being able to gather and send back goods that their families can sell. Also, if one of these temporary soldiers dies while living in a faction, it’s customary for that faction to send compensation to that soldier’s family.

    Now that you mention it, though, even faction born fighters would probably get paid in spoils. That’s almost a matter of necessity, too, since if a faction takes over a new territory, they need to have their members settle it in order to make it useful AND have fighters living there in order to protect it.

    • Travis Perry says:

      One of the main ways to pay warriors prior to well-developed pay systems was not only loot but other kinds of rewards, as Travis C mentioned when talking about the Romans.

      The late Eastern Roman Empire, a.k.a. the Byzantine Empire, made the backbone of its fighting force (with the Theme system) military veterans who were awarded land near the borders of enemy nations to farm. The soldiers were responsible for providing their own weapons and training, but they were given land and I think also a tax exemption.

      Note though the Byzantines’ thoughts on warfare were primarily defensive. So loot did not really apply to them.

      Something to consider for your WIP. 🙂

      • Thank you 🙂 I think a lot of the factions will be primarily defensive as well, except when they’re running out of resources and such. But in many cases defending themselves might have to entail removing the threat(a rival faction they have a dispute with and can’t trust) or might result in them weakening their opponents enough to snatch a bit of land, so that’s probably where the loot part comes in for a lot of factions.

        • Travis C says:

          Something that was interesting to me was the idea of “I’ve got this land…now what?” Land sounds like a great idea, but there’s lots of opportunity to show the good and bad deals it can great. If I’m a knight and receive land with people already working it (something like Uhtred in The Last Kingdom) that could be good – food on the table, source of trade goods – or a little bad – not a lot of trade goods, land is saddled with a debt. In the case of Balian in Kingdom of Heaven, maybe that land is unproductive, so even with the people to work it, it’s a bad deal that needs a miracle! My understanding of the Roman period of veteran-enabled expansion is that a soldier’s family were expected to work the lands while they performed service (in cases where they were not fully retired, much like the Reserves) which obviously depends on having a family to do that work! I can see a story that involves someone gaining land as a military prize, then told to expect to pay taxes on it, then deciding “Guess I need to settle down…NOW!”

          I’ve struggled to write effective looting elements into my writing. When my brain tries to make it work, I experience friction trying to decide what’s worth looting. Unless the economy is already pretty advanced and stores value in coins, precious metals, and those are readily available, what am I going to steal? Your 2 shirt collection? Your wooden bowl? Your iron pot? OK, maybe, but much better for me to control your situation and make you pay me a tribute every year. Certainly communal items of value (religious implements) and trade goods (smith’s work, foodstuffs) would be at risk.

          • Heh, yeah. One thing that comes up in several of my stories is the idea that a group can only hold so much territory. If they own too much, they get spread too thin and are more vulnerable to attacks.

            Due to the presence of angel descendants and a lot of other non human entities in my stories, things end up being slightly animalistic from the standpoint of individuals and small groups trying to keep and hold a territory, along with their interests in land being centered more around being able to find things to hunt and forage. But, of course, a lot of the population sizes I’m working with are far smaller than in many other combat oriented stories. In my current WIP, trade goods that they would want to loot would probably include metal knives and linen garments, since they don’t really have those on that side of the world and have to trade for them.

            But another thing is what they do with people they capture or defeat. In a lot of situations, characters from various story worlds of mine would kill everyone over the age of, say, six, and then ‘adopt’ everyone younger than six and raise them as new members. In many cases, that’s done partly out of mercy, and partly to increase/replentish their population.

  2. Kind of forgot to mention this before, but maybe an area that would be useful to cover in more detail would be how battle wounds feel/what affects how the wounds feel/how a soldier might react to wounds under various stimuli? I’ve never broken a bone before, for instance, so I have no clue what that would feel like. Or how that kind of pain might be different than a stab wound.

What do you think?